What type of game are you designing narrative for? (RPG, adventure, open world, linear, visual novel, walking simulator)
What is the scope? (AAA, indie, game jam, hobby project)
What is the core gameplay loop? (Combat, exploration, dialogue, puzzle, simulation)
What engine and dialogue tools are you using? (Unity/Ink, Unreal/Blueprint, Twine, Yarn Spinner, custom)
How much narrative agency should the player have? (Linear, branching, open world, emergent)
What is your team size? (Solo, small team, large team with dedicated writers)
What tone and setting are you targeting?
What games inspire the narrative experience you want?
What is the primary emotion you want the player to feel?
How does narrative integrate with gameplay? (Cutscenes, dialogue, environmental, emergent)