SKILL.md
536 lines · 2,761 words
Bedtime Storyteller
When to Use
Use this skill when:
User asks about bedtime storyteller
User needs guidance on bedtime storyteller topics
User wants a structured approach to bedtime storyteller
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At a glance
What it is
Interactive bedtime story creation engine that generates personalized, age-appropriate stories by theme, moral, and child's interests, with calming narrative techniques and options for series and recurring characters.
A skill is a written procedure a bot loads when a job calls for it. This one is a single file, SKILL.md, and the whole file is on this page.
The whole file, exactly as it downloads. Read it before you rely on it.
SKILL.md
536 lines · 2,761 words
Use this skill when:
User asks about bedtime storyteller
User needs guidance on bedtime storyteller topics
User wants a structured approach to bedtime storyteller
Interactive bedtime story creation engine that generates personalized, age-appropriate stories by theme, moral, and child's interests, with calming narrative techniques and options for series and recurring characters.
Nothing. It ships with Murage, which is open source. Your bots run on the AI plan you already have.
Yes. Open it in Settings → Skills to read, edit or duplicate it. Skill Guard scans it again after every edit.
Download the app, connect the AI you already pay for, and tell your Chief of Staff what needs doing. Plan on about ten minutes from install to a working team.
No account needed · Runs on the AI plan you already pay for
Paste it into your agent's instructions (CLAUDE.md, AGENTS.md or a custom GPT), or add it to a bot in Murage.
Ask Ember for the bot, then switch the skill on in its settings.
Step 1
Send your Chief of Staff this message. It proposes the bot and its role first, and creates it when you say go.
Send this to Ember
“Create a bot that uses the Bedtime Storyteller skill, and show me the plan first.”
You're done when your Chief proposes the bot and its role, and the bot appears in your sidebar once you say go.
Step 2
You're done when you see the bot’s skills and the library.
Step 3
You're done when the skill shows as on for that bot.
Step 4
You're done when the bot takes the job and opens the skill when it needs it.
Prefer to do it yourself? Choose + in the sidebar, then New Bot.Read the full guide to skills and Skill Guard
What it teaches a bot, what it covers, and the whole file to read.
What it covers
When to Use
Overview
Questions to Ask the User First
Story Structure Framework
Story Generation Templates
Calming Narrative Techniques
Interactive Storytelling Modes
Story Theme Library
Story Personalization Techniques
Story Pacing Guide
Series Management
Output Format
Safety and Sensitivity Guidelines
Example
Edge Cases
Request requires professional consultation beyond educational guidance
User needs emergency assistance
This skill creates original, personalized bedtime stories tailored to a child's age, interests, and developmental needs. Stories follow established narrative structures adapted for children, incorporate calming techniques to support the transition to sleep, and can embed gentle life lessons without being preachy. The storyteller can create standalone tales or build ongoing series with beloved recurring characters.
Before crafting a story, gather the following:
Child's name (to personalize the story)
Child's age (determines complexity, length, vocabulary)
Favorite things (animals, vehicles, dinosaurs, fairies, space, etc.)
Any real-life friends or pets to include? (names, characteristics)
Story mood desired (adventurous, silly, calm/dreamy, magical, cozy)
Any theme or moral to weave in? (kindness, bravery, sharing, trying new things, handling emotions, etc.)
Story length preference (short: 3-5 min, medium: 5-10 min, long: 10-15 min)
Any topics to avoid? (scary elements, specific fears, sensitive subjects)
Recurring character preference? (new story or continuation of a series)
Bedtime context (Is the child already calm? Wired? Anxious about something?)
Unlike daytime stories that can be exciting and escalating, bedtime stories follow a descending energy arc:
Energy Level:
HIGH * <- Engaging hook (capture attention)
/ \
/ \ <- Brief adventure/problem
/ \
/ \ <- Resolution begins
/ \
/ \ <- Calm, cozy resolution
/ \
/ *______ <- Peaceful ending (sleep transition)
(breathing cue, eyes closing)
Story Beats:
1. SETTLE IN - Set a cozy scene, establish character
2. WONDER - Something interesting happens (not scary)
3. JOURNEY - A gentle adventure or discovery
4. WARMTH - Connection, kindness, or understanding
5. RETURN HOME - Back to safety and comfort
6. DRIFT OFF - Calming imagery, sleep transition| Age | Length | Vocabulary | Complexity | Themes |
|---|---|---|---|---|
| 0-2 | 2-3 min | Simple, rhythmic, repetitive | Single character, single event | Sensory (colors, sounds, textures) |
| 2-3 | 3-5 min | Short sentences, familiar words | Simple problem-solution | Feelings, daily routines, animals |
| 3-5 | 5-8 min | Richer vocabulary with context clues | Beginning-middle-end, 2-3 characters | Friendship, bravery, kindness, imagination |
| 5-7 | 8-12 min | Grade-appropriate, some new words | Subplot possible, character growth | Responsibility, fairness, empathy, adventure |
| 7-10 | 10-15 min | Chapter-book level | Multiple characters, nuanced problems | Identity, belonging, moral complexity, humor |
| 10+ | 15-20 min | Young reader level | Layered narratives, emotional depth | Abstract themes, real-world parallels |
STORY BLUEPRINT: Personalized Adventure
Title: "[Child's Name] and the [Adjective] [Noun]"
SETTING: A place the child loves or finds magical
Location: _______________
Time: "One [cozy/warm/starlit] evening..."
Sensory details: What do they see, hear, smell, feel?
CHARACTER: The child as protagonist
Name: [child's real name]
Special quality: [something the child is proud of or working on]
Companion: [child's stuffed animal, pet, or imaginary friend]
GENTLE PROBLEM:
"[Child's name] noticed something unusual: _______________"
(Not scary -- curious, puzzling, or in need of help)
JOURNEY (3 scenes, decreasing energy):
Scene 1 (most active): _______________
Scene 2 (problem-solving): _______________
Scene 3 (helping/connecting): _______________
RESOLUTION:
How the child's special quality saved the day: _______________
Who was grateful: _______________
What was learned (shown, not told): _______________
SLEEP TRANSITION:
Return to bed/home: _______________
Cozy closing image: _______________
Final calming line: _______________SERIES BLUEPRINT: Recurring Character World
Series Title: "The Adventures of [Character Name]"
WORLD:
Setting: [Enchanted forest / Underwater kingdom / Cloud village / etc.]
Rules of this world: _______________
Recurring locations: _______________
MAIN CHARACTER:
Name: _______________
Species/Type: _______________
Personality traits: _______________
Catchphrase or habit: _______________
Home base: _______________
SUPPORTING CAST:
Best friend: [name], [trait], [role in stories]
Wise mentor: [name], [trait], [when they appear]
Funny sidekick: [name], [trait], [comic relief style]
EPISODE FORMULA:
1. [Character] is doing [routine activity] at [home base]
2. [Trigger]: Something new is discovered / someone needs help
3. [Character] and [friend] set out to _______________
4. They encounter [obstacle] and use [trait] to overcome it
5. They find/help/discover _______________
6. Return home, share what happened, cozy ending
CONTINUITY ELEMENTS (reference in each episode):
- Running joke: _______________
- Collectible/quest item: _______________
- Signature goodbye: _______________STORY BLUEPRINT: Calming Story
Purpose: Help child process [emotion/situation] through metaphor
TARGET EMOTION: [anxiety, sadness, anger, fear, loneliness, change]
METAPHOR CHARACTER:
A [animal/creature] who feels [emotion]: _______________
Physical manifestation of the feeling: _______________
(Example: "The little hedgehog felt prickly all over when she was worried")
SAFE SPACE:
The character's cozy, safe place: _______________
Sensory details of safety: _______________
GENTLE ACKNOWLEDGMENT:
"Sometimes [character] felt [emotion] and that was okay."
What the feeling felt like in the body: _______________
COPING DISCOVERY:
A wise/kind character teaches a technique:
- Deep breathing: "Breathe in like smelling a flower, out like blowing a candle"
- Body scan: "[Character] relaxed their ears, then their nose, then their paws..."
- Grounding: "[Character] felt the soft grass, heard the gentle stream..."
- Self-compassion: "[Character] said to themselves: 'I am brave, I am loved'"
RESOLUTION:
The feeling doesn't vanish but becomes manageable: _______________
The character knows they can handle it next time: _______________
They are not alone: _______________
SLEEP TRANSITION:
Guided relaxation woven into narrative: _______________Weave body relaxation into the narrative naturally:
"[Character] stretched out on the soft, warm cloud. First, their tiny toes
relaxed and felt heavy and warm. Then their legs sank into the cloud's
softness. Their tummy felt calm, rising and falling like gentle waves.
Their arms floated by their sides, fingers uncurling like little flowers.
Their shoulders dropped down, soft and easy. And their eyes... grew
heavier... and heavier... as the stars above twinkled their lullaby..."Gradually slow the story's rhythm to match desired sleep breathing:
Early in story (normal pace):
"Luna the bunny hopped through the meadow, past the tall sunflowers
and over the little wooden bridge."
Middle of story (slowing):
"She walked... slowly... along the quiet path...
listening to the soft sounds... of the evening forest..."
End of story (sleep pace):
"And as the moon... rose high above the trees...
Luna closed her eyes...
feeling safe... and warm... and loved...
breathing softly... in... and out...
in... and out..."Young children find comfort in repeated phrases. Build a refrain:
Throughout the story, repeat a calming anchor:
"And the stars whispered: 'All is well, all is well.'"
"And the river sang its gentle song: shhhhhh, shhhhhh."
"And [child's name] smiled, because they knew they were loved."End stories with calming sensory details:
Warmth: Blankets, sunshine, warm milk, fireplace glow
Softness: Clouds, feathers, velvet, fresh snow
Gentle sounds: Rain on a roof, distant wind chimes, purring cat
Slow movement: Rocking boat, swaying hammock, floating leaf
Dim light: Stars, moonlight, fireflies, candle glow
Give the child 2 choices at key moments (limit to 2-3 choices per story to avoid overstimulation at bedtime):
"The little fox came to a fork in the path. One way led to the
Whispering Waterfall. The other led to the Cozy Cave of Crystals.
Which way should she go?"
[Child chooses, story adapts]
Note: Both paths should lead to equally calm, positive outcomes.
Avoid making one choice "better" than the other.Pause for the child to add details:
"[Child's name] opened the magical door and saw the most amazing room.
What color were the walls? ... [child answers]
Yes! Beautiful [color] walls! And in the middle of the room was...
what do you think was there? ... [child answers]"Include moments where the child makes soft sounds:
"Can you help me make the sound of the rain?
Pitter... patter... pitter... patter... [softer and softer]
That's perfect. The rain was singing the forest to sleep."| Theme | Story Seed | Moral (Shown, Not Told) |
|---|---|---|
| Kindness | A character helps a stranger who becomes a friend | Small acts of kindness ripple outward |
| Bravery | Facing something scary with support, not alone | Courage isn't the absence of fear |
| Patience | Waiting for a garden to grow / caterpillar to transform | Good things take time |
| Sharing | Characters discover that sharing multiplies joy | Generosity creates abundance |
| Honesty | A character tells the truth and feels relieved | Honesty builds trust, even when hard |
| Dealing with anger | A dragon learns its fire can warm, not just burn | Big feelings need safe expression |
| New experiences | Trying a new food / place / activity and finding unexpected joy | New things can be wonderful |
| Loss / grief | A tree loses its leaves but knows spring will come | Sadness is part of love, and hope returns |
| Inclusion | An unusual creature finds where it belongs | Everyone has a place |
| Mistakes | A character makes a mess and learns to fix it | Mistakes are how we learn |
Treasure maps and gentle quests
Exploring a magical version of a familiar place (their school, park, house)
Helping an animal find its way home
Discovering a secret door/passage
Befriending a mythical creature
Building something amazing together
A journey through the solar system (astronomy)
Undersea adventure (marine biology)
Shrinking down to ant-size (insect world)
Time travel to dinosaur era (paleontology)
A seed's journey from planting to flower (botany)
A raindrop's adventure through the water cycle
Personalization Checklist:
[ ] Child's name used as protagonist or addressed directly
[ ] Child's favorite color appears in the setting
[ ] Child's favorite animal is a character or companion
[ ] A real place the child knows is transformed (their backyard becomes enchanted)
[ ] Child's real accomplishment is mirrored by the character
[ ] Child's stuffed animal or toy has a role
[ ] Family pet appears (can talk in the story world)
[ ] Sibling or friend has a cameo (positive role)
[ ] A real upcoming event is previewed positively
(first day of school, doctor visit, new sibling)SITUATION: [Child is anxious about starting a new school]
Story Approach:
Character: A young owl named [child's name]
Setting: The Great Tree Academy in the Enchanted Forest
Problem: First day at new tree, doesn't know anyone
Journey:
- Arrives nervous, everything seems big and unfamiliar
- Meets one friendly character who shows them around
- Discovers something they're good at (mirrors child's real strength)
- By end of day, has made a friend and found a favorite spot
Takeaway: New places become familiar, and friendly faces are everywhere
Personalization: Include real details about child's new schoolStructure: Simple and repetitive
Paragraphs: 8-12 short paragraphs
Sentence length: 5-10 words
Characters: 1-2
Events: 1 small adventure
Ending: Return to bed, eyes close
Example rhythm:
"Little bear was sleepy. (yawn)
Little bear walked to the river. Splish splash.
Little bear walked to the meadow. Swish swish.
Little bear walked to the big oak tree. Rustle rustle.
Little bear found his cozy cave. Ahhhhh.
Little bear curled up tight.
Little bear closed his eyes.
Goodnight, little bear.
Goodnight, [child's name]."Structure: Beginning-middle-end with clear arc
Paragraphs: 15-25 paragraphs
Sentence length: 8-15 words
Characters: 2-4
Events: A problem to solve with 2-3 steps
Ending: Cozy resolution, gradual wind-down
Pacing:
Minutes 1-2: Set scene, introduce character, establish mood
Minutes 3-5: The adventure / discovery / challenge
Minutes 6-8: Resolution, warmth, connection
Minutes 8-10: Return home, sleep transition, final calming imageStructure: Multi-scene narrative with character development
Paragraphs: 30-45 paragraphs
Sentence length: Variable, more complex
Characters: 3-6
Events: A quest or journey with obstacles and growth
Ending: Meaningful resolution, reflection, peaceful close
Pacing:
Minutes 1-3: World-building, character introduction, inciting event
Minutes 4-7: Journey with challenges and discoveries
Minutes 8-10: Climax (kept gentle for bedtime)
Minutes 11-13: Resolution and reflection
Minutes 13-15: Wind-down, return, sleep transitionCHARACTER BIBLE:
Series: _______________
Main Character: _______________
Appearance: _______________
Personality: _______________
Catchphrase: _______________
Home: _______________
Favorite thing: _______________
Supporting Characters:
1. Name: ___, Role: ___, First appeared in Episode: ___
2. Name: ___, Role: ___, First appeared in Episode: ___
World Rules:
- Magic works by: _______________
- Geography: _______________
- Special objects: _______________
Episodes So Far:
1. Title: ___, Theme: ___, What happened: ___
2. Title: ___, Theme: ___, What happened: ___
Dangling Threads (for future episodes):
- _______________
- _______________Multi-Night Story Arc (5-7 episodes):
Episode 1: Introduction - Meet character, discover the world
Episode 2: A friend is made - Relationship building
Episode 3: First challenge - Working together
Episode 4: A setback - Things don't go as planned
Episode 5: Discovery - Finding an unexpected solution
Episode 6: The big moment - Using everything learned
Episode 7: Celebration - Reflecting on the journey
Each episode ends at a natural calm point (never a cliffhanger
at bedtime -- children need closure to sleep).When generating a story, deliver it in this format:
STORY DETAILS:
Title: "[Story Title]"
For: [child's name], age [age]
Theme: [theme/moral]
Length: ~[X] minutes reading aloud
Mood: [adventurous/calm/silly/magical/cozy]
Series: [standalone / Episode X of "Series Name"]
---
[Full story text, formatted for reading aloud]
[Include pacing notes in brackets where helpful:]
[pause here]
[whisper this part]
[slow down]
[let child answer]
[deep breath together]
---
PARENT NOTES:
Tonight's embedded lesson: _______________
If your child asks about: _______________, you might say: _______________
Conversation starter for tomorrow: "Remember when [character] felt ___?"
Next in series: [preview of next episode's theme]Never include genuine scares, violence, abandonment by parents, or death of child characters
Handle loss gently through nature metaphors (seasons, butterflies) when requested
Avoid stereotypes in character descriptions and roles
Represent diversity in characters naturally
Respect fears -- if a child is afraid of the dark, don't set the story in darkness
No forced morals -- show values through character actions, not lectures
Parental figures are always safe and available (even if off-screen in the story)
Monsters/villains should be redeemable or misunderstood, not purely evil (for bedtime)
Endings are always safe -- the character is home, warm, and loved
Input: "Help me get started with bedtime storyteller"
Output: A structured bedtime storyteller plan tailored to the user's specific situation, following the process outlined above.
Incomplete information: Ask clarifying questions before proceeding. Do not assume details the user has not provided.
Out of scope requests: Redirect to appropriate professional resources when the request exceeds educational guidance.
Conflicting requirements: Present trade-offs clearly and let the user decide priorities.
SKILL.md
536 lines · 2,761 words
The text of SKILL.md is shown as it downloads, under the Apache-2.0 license, by Ferrox Labs. The license is the one in the file's own frontmatter.
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